// Created:    21.07.08
// Aurthor:    MadCat
// Based on PEN1 DM

#if defined _dm_deathway_included
  #endinput
#endif

#define _dm_deathway_included
#pragma library dm_deathway
#include "deathmatch"

static name[MAX_NAME] = "DeathWay";
static frequency = 5;
static lineupdelay = 240; 
static minplayers = 3;
static minlevel = 7; 
static maxtime = 300;
static activedmjoin = 1;
static interior = 0;
static suddenexplosiontime = 0;
static weapons[MAX_DMWEAPONS+1] = {WEAPON_DEAGLE,WEAPON_SHOTGUN};
static Float:startcp[CoordInfo] = {483.4191,2385.2273,29.0356}; 
static Float:worldbounds[DMWBInfo] = {375.972534,77.408653,2477.095214,2372.656494}; 
static Float:spawnpoints[][CoordInfo] = {
{357.725280,2441.676757,16.498912},
{336.130493,2436.512451,16.685306},
{317.584106,2426.147216,16.708211},
{307.627227,2407.808837,16.527933},
{293.951751,2438.102294,16.476562},
{284.548645,2451.781005,16.476562},
{263.006317,2425.090820,16.784523},
{248.866485,2439.504638,16.632686},
{235.927612,2453.549560,16.669792},
{227.810287,2441.272460,16.731792},
{237.628768,2432.163085,17.039915},
{215.046707,2414.046875,16.476562},
{207.991271,2424.927734,16.876878},
{188.434463,2448.138183,17.011699},
{164.035552,2422.179687,16.643573},
{156.785064,2425.366210,16.734680},
{133.656021,2437.590332,16.476562},
{118.488891,2404.394042,16.476562},
{109.416404,2420.124267,16.846019},
{94.891273,2417.546875,16.959136}
};
static objects[][DMOInfo] = {0};

static dmid; // this will hold the id this dm is assigned at init

forward dm_deathway_init();

public dm_deathway_init() // unique named init function (must be ran on gamemode init)
{
	dmid = RegisterDM(name);
	if (dmid == INVALID_DM_ID) return;

	Deathmatch[dmid][dm_frequency] = frequency;
 	Deathmatch[dmid][dm_lineupdelay] = lineupdelay;
 	Deathmatch[dmid][dm_minplayers] = minplayers;
 	Deathmatch[dmid][dm_minlevel] = minlevel;
 	Deathmatch[dmid][dm_cashprize] = CalculateCashPrize(minlevel);
	Deathmatch[dmid][dm_cashentry] = CalculateCashEntry(minlevel);
	Deathmatch[dmid][dm_xpprize] = CalculateXPPrize(minlevel);
	Deathmatch[dmid][dm_xpbonus] = CalculateXPBonus(minlevel);
	Deathmatch[dmid][dm_xpkill] = CalculateXPForKill(minlevel);
	Deathmatch[dmid][dm_xpdeath] = CalculateXPForDeath(minlevel);
	Deathmatch[dmid][dm_maxtime] = maxtime;
	Deathmatch[dmid][dm_activedmjoin] = activedmjoin;
	Deathmatch[dmid][dm_interior] = interior;
	Deathmatch[dmid][dm_suddenexplosiontime] = suddenexplosiontime;
	set(Deathmatch[dmid][dm_weapons],weapons);
	DeathmatchStats[dmid][dm_timer] = MakeDMSleepTime(dmid);
	DeathmatchStats[dmid][dm_state] = DM_STATE_SLEEPING;
	
	DMStartCP[dmid][Coord_X] = startcp[Coord_X];
	DMStartCP[dmid][Coord_Y] = startcp[Coord_Y];
	DMStartCP[dmid][Coord_Z] = startcp[Coord_Z];
	
	DMWorldBounds[dmid][x_max] = worldbounds[x_max];
	DMWorldBounds[dmid][x_min] = worldbounds[x_min];
	DMWorldBounds[dmid][y_max] = worldbounds[y_max];
	DMWorldBounds[dmid][y_min] = worldbounds[y_min];
	
	DMSpawnsSize[dmid] = sizeof(spawnpoints);
	for (new spid=0;spid<sizeof(spawnpoints);spid++)
	{
		DMSpawnPoints[dmid][spid][Coord_X] = spawnpoints[spid][Coord_X];
		DMSpawnPoints[dmid][spid][Coord_Y] = spawnpoints[spid][Coord_Y];
		DMSpawnPoints[dmid][spid][Coord_Z] = spawnpoints[spid][Coord_Z];
	}
	
	DMObjectsSize[dmid] = sizeof(objects);
	for (new spid=0;spid<sizeof(objects);spid++)
	{
		DMObjectInfo[dmid][spid][dmomodel] = objects[spid][dmomodel];
		DMObjectInfo[dmid][spid][dmox] = objects[spid][dmox];
		DMObjectInfo[dmid][spid][dmoy] = objects[spid][dmoy];
		DMObjectInfo[dmid][spid][dmoz] = objects[spid][dmoz];
		DMObjectInfo[dmid][spid][dmorx] = objects[spid][dmorx];
		DMObjectInfo[dmid][spid][dmory] = objects[spid][dmory];
		DMObjectInfo[dmid][spid][dmorz] = objects[spid][dmorz];
	}

 }
 	

